From flat to 3D

In the beginning of the project I decided to work with folding and bending processes, from a flat sheet of a material making a 3D shape/volume/space. Current method has main advantage of no material waste and is usually used for facade elements such as panelling. At the same time there are several projects where folded sheets could be used as and serve for the structural purposes, as an example the bridge made by CITA (stressed skins or the one related to this).

For the first task I have developed the library of the “rules”, going from a straight line folding to curve, arc, spline folding etc. Having 1,2,3,4 numbers of creases on the sheet of the material.

Folding_tests

In the scheme bellow I was looking into the relation between the radius of the curvature and the concave/convex curvatures on a folded sheet. The boundary of the sheet was chosen as simple as it could be, due to the fact of the primarily research. In the scheme bellow the current sheets are folded from 0 to 80 degrees (step every 20) and the radius of the curvature varies from 10-30 (every 10).

1st

After this simple tests I started to combine more complex patterns having both mountain and valley folding creases on the same tile. Tested the outcome and volumetric/spatial qualities of the spaces it could produce (45 and 90 degree fold) at the same time looking into the material deflection depending on the pattern. Test were done on 3 independent and one combined “tile”.

Folding_pattern01_45angleFolding_pattern_01_90angleFolding_pattern02_45angleFolding_pattern_02_90angleP03_45_fP03_90_f

From the results above depending from the pattern I get different results in deflections ratio and also at the 3D outcome from a flat sheet. It is more obvious exploring the sections of current patterns:

Folding_with_curve_patternFolding_with_curve_patternFolding_with_curve_patternFolding_with_curve_patternFolding_with_curve_patternFolding_with_curve_pattern

For the simulation of the folding I was using Kangaroo2 by Daniel Piker where I took a folding origami example file and looked into how the definition works. According to the rules I have introduced in the beggining I have developed the parametric ability to change the curvature of the line, the number of creases on the sheet and also the checking the deflection of each triangle in a folded mesh.

Folding_with_curve_pattern

According to deflection one could think about removing the areas where material had been deflected or even research the ability to change material properties (for example by adding some perforation/dashed line opening  perpendicular to the folding line to achieve the elasticity in the material – but thus are only the thoughts and should be tested in the future research).

Removing-deflection

The project could be developed in both ways: modelling the 3D shape and unrolling it to flat sheets ot the one I have chosen – taking the flat sheet and discovering what spatial qualities it produces.

The scale of the project varies from furniture/panel, landscape architecture elements, concrete casting slabs or pavilion like buildings.  At the same time as these sheets have the possibility to be flattened on the plane and are developable, ruled surfaces there is a possibility to make straight lines (for example wooden beams) making these “curved” volumes.

Ruled-surface-scheme.jpg

 

Aggregation and complexity

Testing density control by number of branches and different thickness of field for aggregation.

2D tile and 3D tile joints.

Test with 100 10 x 10 angles

3D space is defined by x,y,z variables. If one could reconsider the space by point cloud where every point could correspond to the landscape/city.

Drawings_in_context

Relation between the part and the final volume.

Test with 100 10 x 10 anglesTest with 100 10 x 10 angles

Physical model of 2D tile:

Untitled-3

Physical model of 3D tile and 3D printed joints:

Untitled-4

3D print:

Untitled-1Untitled-2

Dirty Geometry: exploding sphere(s)

What if there are a way of actually making the box explode? The interior can manipulate the exterior?
These experiment was made using Grasshopper and Kangeroo physics engine. The physical entities to manipulate are not boxes but mesh spheres. Why? Oh, just tired of bloody boxes.
Forces applied are Pressure and SphereCollide, with certain vertices acting as anchor points. The results were unexpected.

(With my thesis project, I propose Dirty Geometry: norm-bending design that would challenge conventions within the field of architecture.
Dirty geometry advocates for a more playful and colorful aesthetics, one that could be said to be queer because of its norm-bending ambitions.
It investigates concepts such as ugliness, beauty, architecture and the
human body, interiority and femininity, ”bad taste”. The purpose is to, with the aid of parametric design processes, critizise design paradigms and make Stockholm more dirty and less boring.)

Dirty Geometry: exploding box

Is there a way to break free of the norms, of the box?
In this experiment, the box was deconstructed into its vertices, which were isolated, each face seperate from the others.
Then a random component was added to the Grasshopper definition and a move component as well. When connected with curves, triangulation was achieved. Each triangulation was connected to its neighbour, constructing a convex hull
triangulated stone-looking geometry. Using the seed input in the random component, a great number of different variations were possible.

(With my thesis project, I propose Dirty Geometry: norm-bending design that would challenge conventions within the field of architecture.
Dirty geometry advocates for a more playful and colorful aesthetics, one that could be said to be queer because of its norm-bending ambitions.
It investigates concepts such as ugliness, beauty, architecture and the
human body, interiority and femininity, ”bad taste”. The purpose is to, with the aid of parametric design processes, critizise design paradigms and make Stockholm more dirty and less boring.)