Aggregation and complexity

Testing density control by number of branches and different thickness of field for aggregation.

2D tile and 3D tile joints.

Test with 100 10 x 10 angles

3D space is defined by x,y,z variables. If one could reconsider the space by point cloud where every point could correspond to the landscape/city.

Drawings_in_context

Relation between the part and the final volume.

Test with 100 10 x 10 anglesTest with 100 10 x 10 angles

Physical model of 2D tile:

Untitled-3

Physical model of 3D tile and 3D printed joints:

Untitled-4

3D print:

Untitled-1Untitled-2

Dirty Geometry: exploding sphere(s)

What if there are a way of actually making the box explode? The interior can manipulate the exterior?
These experiment was made using Grasshopper and Kangeroo physics engine. The physical entities to manipulate are not boxes but mesh spheres. Why? Oh, just tired of bloody boxes.
Forces applied are Pressure and SphereCollide, with certain vertices acting as anchor points. The results were unexpected.

(With my thesis project, I propose Dirty Geometry: norm-bending design that would challenge conventions within the field of architecture.
Dirty geometry advocates for a more playful and colorful aesthetics, one that could be said to be queer because of its norm-bending ambitions.
It investigates concepts such as ugliness, beauty, architecture and the
human body, interiority and femininity, ”bad taste”. The purpose is to, with the aid of parametric design processes, critizise design paradigms and make Stockholm more dirty and less boring.)

Adaptive Morphogenesis (Task 2)

Sustainable Cell Geometry.

Adaptive Morphogenesis– can be described as a process of self-organisation through evolutionary transformation. Diversity is created through a series of small-scale adaptive changes. Each element can be recognised as a ‘cell’. Ensuring system’s sustainable organisation, such cells develop local symmetries as well as global, organic distribution.

Process

 

Taxonomy

 

2D Systems

 

3D Cell Geometries & 2D Cell Changes

 

 

 

Concept Visuals

 

Scripts

Code Spherical Cell

Code Mesh Cell

Code Cell System

(Tip: Beware- they are neither cleaned-up nor explained)

 

Dirty Geometry (Task 2)

Last project, I was studying fractal systems such as the Sierpinski Tetrahedron. This time, I wanted to move away from symmetry and rationality. The key words for this project are chaos, randomness, disorder and noise. In which ways could they be considered relevant in terms of notation and of formations that are created over time? How could functions of chaos, randomness or noise inform the computation of architectural form?

Gothic-inspired Vaults

Process:

Sketches A3 

Sketches 2 A3

Selected Patterns A3

Spherical A3 (ornament)

Script:

GH Scripts A3

Script Diagram

Vault variations:

Vault Patterns1

Vault Patterns2

Vault Variations1

Vault Variations2

Architectural Renderings:

Top View

Visual 1

Visual2

Visual3

Simple Section

Booklets:

Process Renderings:

Process Renderings A4

Patterns:

Patterns Booklet A4

Ribs:

6ribs9ribs10ribs

Vaults:

6 vault9 vault10 vault