Presentation
Representation
Studio 9: Architectural Notations
KTH Royal Institute of Technology Architecture School
Presentation
Representation
Testing density control by number of branches and different thickness of field for aggregation.
2D tile and 3D tile joints.
3D space is defined by x,y,z variables. If one could reconsider the space by point cloud where every point could correspond to the landscape/city.
Relation between the part and the final volume.
Physical model of 2D tile:
Physical model of 3D tile and 3D printed joints:
3D print:
What if there are a way of actually making the box explode? The interior can manipulate the exterior?
These experiment was made using Grasshopper and Kangeroo physics engine. The physical entities to manipulate are not boxes but mesh spheres. Why? Oh, just tired of bloody boxes.
Forces applied are Pressure and SphereCollide, with certain vertices acting as anchor points. The results were unexpected.
(With my thesis project, I propose Dirty Geometry: norm-bending design that would challenge conventions within the field of architecture.
Dirty geometry advocates for a more playful and colorful aesthetics, one that could be said to be queer because of its norm-bending ambitions.
It investigates concepts such as ugliness, beauty, architecture and the
human body, interiority and femininity, ”bad taste”. The purpose is to, with the aid of parametric design processes, critizise design paradigms and make Stockholm more dirty and less boring.)
Sustainable Cell Geometry.
Adaptive Morphogenesis– can be described as a process of self-organisation through evolutionary transformation. Diversity is created through a series of small-scale adaptive changes. Each element can be recognised as a ‘cell’. Ensuring system’s sustainable organisation, such cells develop local symmetries as well as global, organic distribution.
Process
Taxonomy
2D Systems
3D Cell Geometries & 2D Cell Changes
Concept Visuals
Scripts
(Tip: Beware- they are neither cleaned-up nor explained)
Last project, I was studying fractal systems such as the Sierpinski Tetrahedron. This time, I wanted to move away from symmetry and rationality. The key words for this project are chaos, randomness, disorder and noise. In which ways could they be considered relevant in terms of notation and of formations that are created over time? How could functions of chaos, randomness or noise inform the computation of architectural form?
Process:
Script:
Vault variations:
Architectural Renderings:
Booklets:
Process Renderings:
Patterns:
Ribs:
Vaults: